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gRanTeLbArT
Posted on: May 2 2012, 10:41 PM


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Sounds a bit drastic, why don't you try deleting the infamous clientregistry.blob first? Is your BG2 installed properly?...
  Forum: General Talk · Post Preview: #59915 · Replies: 2 · Views: 1,285

gRanTeLbArT
Posted on: Apr 1 2012, 08:06 PM


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There are servers, but the steam server browser takes a while....
  Forum: General Talk · Post Preview: #59804 · Replies: 2 · Views: 1,390

gRanTeLbArT
Posted on: Mar 15 2012, 08:56 PM


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QUOTE (Pumbassa @ Mar 15 2012, 06:56 PM) Ticket maps are okay but my favourite are straight off the bat LSM maps, shame there not very popular it seems. Why isn't there there bullet penet...
  Forum: Feedback/Suggestions · Post Preview: #59724 · Replies: 137 · Views: 50,548

gRanTeLbArT
Posted on: Mar 15 2012, 05:31 PM


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Apart from damage, swing time and maximum swing angle that's allowed, it's just as good as the normal sabre....
  Forum: Feedback/Suggestions · Post Preview: #59719 · Replies: 137 · Views: 50,548

gRanTeLbArT
Posted on: Mar 15 2012, 12:18 PM


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QUOTE (klifsnider @ Mar 15 2012, 11:55 AM) QUOTE (gRanTeLbArT @ Mar 15 2012, 10:21 AM) Never had a problem with this.That's because you only play as native / militia ...Not only,...
  Forum: Feedback/Suggestions · Post Preview: #59712 · Replies: 137 · Views: 50,548

gRanTeLbArT
Posted on: Mar 15 2012, 09:21 AM


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QUOTE (klifsnider @ Mar 14 2012, 05:01 PM) The only other problem with new classes I know of is that when classes like militia, native, officer etc slash with their melee weapon, they "bo...
  Forum: Feedback/Suggestions · Post Preview: #59708 · Replies: 137 · Views: 50,548

gRanTeLbArT
Posted on: Mar 2 2012, 10:38 AM


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Maybe we should just do away with the stupid NA/EU seperation and dump all clans into one combined league at BGL? There will be EU vs EU, EU vs NA, NA vs NA matches in such a league, but I think at th...
  Forum: General Talk · Post Preview: #59571 · Replies: 23 · Views: 3,573

gRanTeLbArT
Posted on: Feb 27 2012, 12:28 PM


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QUOTE (strmchaser23 @ Feb 17 2012, 06:00 PM) I just updated the game, and now I can't use iron sights, it just makes the cross hairs disappear.Also the HUD is gone. I have gone to game o...
  Forum: Client Support · Post Preview: #59531 · Replies: 2 · Views: 1,488

gRanTeLbArT
Posted on: Feb 27 2012, 12:23 PM


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This I think is Tjoppen's fixed 2.1.1 full installer: http://mirror.bgmod.com/bg2/bg2-2.1.1fullproper.exeThere also is the server .zip. It is actually easy to find since it usually is in the same ...
  Forum: Client Support · Post Preview: #59530 · Replies: 8 · Views: 3,055

gRanTeLbArT
Posted on: Feb 7 2012, 05:29 PM


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Sure, we can....
  Forum: Clan Discussion · Post Preview: #59318 · Replies: 10 · Views: 5,670

gRanTeLbArT
Posted on: Jan 26 2012, 03:54 PM


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Natives might have used even older muskets than those that we currently have in the game, but I believe with the long land pattern musket (developed in the 1720s) is a pretty accurate choice....
  Forum: Feedback/Suggestions · Post Preview: #59232 · Replies: 137 · Views: 50,548

gRanTeLbArT
Posted on: Jan 8 2012, 11:26 AM


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QUOTE (James Asner @ Jan 7 2012, 03:14 AM) bg2_props/shutter.mdl - origin is ridiculously far from the prop...props/palisades You'll have to explain someday why the models are below the o...
  Forum: Modeling, Skinning & Sound · Post Preview: #59116 · Replies: 10 · Views: 4,030

gRanTeLbArT
Posted on: Jan 1 2012, 09:46 PM


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QUOTE (Plexi @ Dec 27 2011, 12:54 AM) I already suggested this to Grantelbart to be added/changed in bg2, but he wasn't too fond of the idea :(I'm not sure what exactly the difference...
  Forum: Mapping · Post Preview: #59082 · Replies: 9 · Views: 3,548

gRanTeLbArT
Posted on: Dec 19 2011, 09:01 PM


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I'll play here....
  Forum: Battle for the Colonies 2 · Post Preview: #58996 · Replies: 6 · Views: 2,815

gRanTeLbArT
Posted on: Nov 29 2011, 08:44 PM


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QUOTE (niemalswinternacht @ Nov 28 2011, 09:42 PM) I FIXED IT MYSELF, fact is that maye 1000ppl cant play the game becaus ethe version from bgmod.com is broken GGGGGG ? DO YOU WANNA FIX THAT?...
  Forum: Client Support · Post Preview: #58730 · Replies: 2 · Views: 1,106

gRanTeLbArT
Posted on: Nov 26 2011, 07:03 PM


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QUOTE (Forlorn_Hope @ Nov 25 2011, 11:15 PM) God that looks uncomfortable. And what the hell is holding up that CRT?The antenna of the linksys router....
  Forum: General Talk · Post Preview: #58687 · Replies: 10 · Views: 2,938

gRanTeLbArT
Posted on: Nov 22 2011, 08:57 PM


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Well, I guess not using the overload thing would be a workaround. I am unsure as of why this doesn't work, but I have to admit that I barely use uncap on death....
  Forum: Mapping · Post Preview: #58669 · Replies: 11 · Views: 4,034

gRanTeLbArT
Posted on: Nov 17 2011, 06:21 PM


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But there is an improved version called bg_cliffside_b2. Well not sure if it's really improved. I guess you might still find the old forum threads about the map, I think I also linked plexi to the...
  Forum: Battle Grounds United League · Post Preview: #58635 · Replies: 13 · Views: 5,361

gRanTeLbArT
Posted on: Nov 16 2011, 07:07 PM


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Has the map been tested at all?...
  Forum: Battle Grounds United League · Post Preview: #58625 · Replies: 13 · Views: 5,361

gRanTeLbArT
Posted on: Nov 15 2011, 06:50 PM


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QUOTE (BIKA @ Nov 15 2011, 04:31 PM) I could write a couple thousand words, but i'll stop. It's just annoying to think no one has anything to say, but "fix this! now fix that&...
  Forum: Feedback/Suggestions · Post Preview: #58606 · Replies: 137 · Views: 50,548

gRanTeLbArT
Posted on: Nov 15 2011, 08:39 AM


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You are a mapper yourself, why don't you just take yourself 2 minutes time and make your own sq1?...
  Forum: News & Announcements · Post Preview: #58595 · Replies: 13 · Views: 7,730

gRanTeLbArT
Posted on: Nov 14 2011, 12:27 PM


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QUOTE (santi koach @ Nov 14 2011, 12:34 AM) *the smoke still clusterfucks in line battles, and i cant see shite after a volley.But that is perfectly realistic. What if we worked on a more con...
  Forum: Feedback/Suggestions · Post Preview: #58584 · Replies: 137 · Views: 50,548

gRanTeLbArT
Posted on: Nov 13 2011, 09:08 AM


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QUOTE (James Asner @ Nov 13 2011, 04:44 AM) Was hoping you'd go back to the old spawn style. Any plans to fix alpinepass or the square map (sq1 or sq2)?sq1 and sq2 are not official maps, ...
  Forum: News & Announcements · Post Preview: #58543 · Replies: 13 · Views: 7,730

gRanTeLbArT
Posted on: Nov 13 2011, 09:02 AM


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QUOTE (OctaviusMaximus @ Nov 12 2011, 11:52 PM) Fix bg_pillage plz.I would but 2.1.1 was released before I started to work on it. However I don't think the exploits on bg_pillage are that...
  Forum: Feedback/Suggestions · Post Preview: #58541 · Replies: 14 · Views: 4,791

gRanTeLbArT
Posted on: Nov 11 2011, 03:18 PM


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Any further maps?...
  Forum: Feedback/Suggestions · Post Preview: #58522 · Replies: 14 · Views: 4,791

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