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Apr 16 2009, 01:39 PM
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#1
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Sergeant ![]() ![]() ![]() Group: Members Posts: 53 Joined: 9-March 09 Member No.: 13,194 |
[15:31] (psychonic) patch against rev 325 to change newly added logging to valve logging standard http://pastebin.com/m221dcb88
[15:40] (psychonic) can also reference this: http://developer.valvesoftware.com/wiki/HL_Log_Standard [15:40] (psychonic) and this: " there's one i didn't touch because i don't know the exact "correct" format for it, nor would we even use it" This post has been edited by Kompaniet.BoNzO: Apr 16 2009, 01:52 PM |
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May 13 2009, 02:09 AM
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#2
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![]() Part of the Big Five conspiricy Group: Retired Team Members Posts: 967 Joined: 23-June 05 From: Elizabethtown Member No.: 3,585 |
Should I add a separate trigger for ctf_flags? Or just have both captures use the same trigger?
-------------------- fa⋅ce⋅tious [fuh-see-shuhs] –adjective 1. not meant to be taken seriously or literally: a facetious remark. 2. amusing; humorous. 3. lacking serious intent; concerned with something nonessential, amusing, or frivolous: a BG2 developer. ![]() |
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May 13 2009, 05:38 AM
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#3
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Sergeant ![]() ![]() ![]() Group: Members Posts: 53 Joined: 9-March 09 Member No.: 13,194 |
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May 13 2009, 05:51 PM
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#4
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![]() Part of the Big Five conspiricy Group: Retired Team Members Posts: 967 Joined: 23-June 05 From: Elizabethtown Member No.: 3,585 |
I wasn't entirely sure if you wanted to have a separate stat for ctf captures though, maybe per-player even. Whatever, it's all good.
-------------------- fa⋅ce⋅tious [fuh-see-shuhs] –adjective 1. not meant to be taken seriously or literally: a facetious remark. 2. amusing; humorous. 3. lacking serious intent; concerned with something nonessential, amusing, or frivolous: a BG2 developer. ![]() |
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May 13 2009, 07:22 PM
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#5
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Sergeant ![]() ![]() ![]() Group: Members Posts: 53 Joined: 9-March 09 Member No.: 13,194 |
I wasn't entirely sure if you wanted to have a separate stat for ctf captures though, maybe per-player even. Whatever, it's all good. well you could add a "player trigged cature_flag" event, if we wanna add extra points for actually play teamplay and capture flags |
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