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Forlorn_Hope
post Jul 13 2011, 12:09 AM
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Relative accuracy rates and melee ranges.


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"There will be no more naked sunbathing." An actual rule for the base I was on, in the middle of Afghanistan.

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James Asner
post Jul 13 2011, 12:18 AM
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-crouching as a rifleman will increase your accuracy.
-With distances comes decreased accuracy. Try ironsights (default key: Q ) to hit that longshot.
-Trouble hitting with roundball? Try shot for close-range combat.
-All classes have there own style of play. Try them out to see what fits you.
-Capture the damn flags, fool! That's how you win.
-Respect other players and listen to the rules of the server. This isn't fucking counterstrike.

I started to troll out at the end there. Oh well.


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Sejd
post Jul 13 2011, 01:23 AM
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Almost every action drains your stamina.
Low stamina makes you move slower.
Low health means slow stamina recharge.

This post has been edited by Sejd: Jul 13 2011, 01:23 AM
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Cpl.Kieth
post Jul 13 2011, 03:34 AM
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QUOTE
Trouble hitting with roundball? Try shot for close-range combat.
please don't encourage pubbers to pb......


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BIKA
post Jul 13 2011, 03:43 AM
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Koach
post Jul 13 2011, 04:01 AM
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DID YOU WANT A LOADING SCREEN???

BAM!


This post has been edited by santi koach: Jul 13 2011, 04:02 AM


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mpc
post Jul 13 2011, 05:38 AM
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TRR has tons of BG2 art, we even print our own Christmas themed TRR cards:





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Steve
post Jul 13 2011, 09:02 AM
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In depth gameplay preview, exclusive to forums.bgmod.com (do not redistribute under penalty of law).



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Tropical Coke : AMURICA R AMBAR WAVZ OF GRANE
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gRanTeLbArT
post Jul 13 2011, 10:09 AM
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QUOTE (klifsnider @ Jul 13 2011, 01:16 AM) *
Wow! Mind-blowing art, roob!

Gecko just sent me some nice reference pictures that gave me more ideas for gameplay tips. If anyone else has suggestions, feel free to post here (gameplay tip + what the pic should look like).

What I have so far:

Gameplay Tips:
#1: Headstabbing;
#2: Don't get caught reloading;
#3: Lead your targets when shooting;
#4: ?


#4 capture flags by moving close to them with the required amount of players and defending that flag against intruders while the timer runs down etc. etc. You will hear a sound when the flag is captured, it will also be marked in your team's colour in the HUD .....
#5 Use your melee weapons to defend yourself against enemies in close combat. Many muskets have bayonets attached that can be used by clicking the right mouse button. Other classes have melee weapons that they can switch to, such as the tomahawk or the sabre. ... (a lot of people really dont seem to know this at all. You can headstab dozens of these confused people on maps like ambush, all they do is reload, sit and point their firearms at you for a shot...)
#6 Advance together with your team to capture enemy flags and gradually push towards the final flag for a "fullcap". Sitting back and shooting will not help your team to advance. Shot enemies will eventually respawn faster than you could have shot them from such a distance.

QUOTE (Forlorn_Hope @ Jul 13 2011, 02:09 AM) *
Relative accuracy rates and melee ranges.


Yes, that is a cool thing.
We should try putting that information into an overview chart for each melee weapon and another one for each type of gun. (There is no need to show differences between the rifles or muskets)


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Forlorn_Hope
post Jul 13 2011, 02:08 PM
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MPC: Seriously, I FOUNDED the clan, and I don't even get a Christmas card??? >:(


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"There will be no more naked sunbathing." An actual rule for the base I was on, in the middle of Afghanistan.

"Forlorn basically said everything right." Codename:V
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James Asner
post Jul 13 2011, 02:59 PM
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QUOTE (santi koach @ Jul 13 2011, 12:01 AM) *
DID YOU WANT A LOADING SCREEN???

BAM!


Ease up on the filters. Photoshop 5 is long gone.

It's cool to show off linebattling but if you can't actually have that formation in the game then it's sort of a cock-tease, no?


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BIKA
post Jul 13 2011, 04:55 PM
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QUOTE (gRanTeLbArT @ Jul 13 2011, 11:09 AM) *
We should try putting that information into an overview chart for each melee weapon and another one for each type of gun. (There is no need to show differences between the rifles or muskets)




Like that?


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gRanTeLbArT
post Jul 13 2011, 05:16 PM
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No, Klifsnider is going to make loading screen backgrounds with some helpful info.
There, we should have an overview of all weapons side by side.

Like so:

Melee ranges of bayonets and other weapons

Long Land Pattern Musket bayonet
============================= 86

Brown Besss
============================ 83

Sabre
=================== dunno


I guess you get the idea.


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Forlorn_Hope
post Jul 13 2011, 07:04 PM
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Actually, I really like that improved interface by Gecko. Why have I never seen this before...?


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"There will be no more naked sunbathing." An actual rule for the base I was on, in the middle of Afghanistan.

"Forlorn basically said everything right." Codename:V
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gecko
post Jul 13 2011, 07:20 PM
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QUOTE (BIKA @ Jul 13 2011, 05:55 PM) *
QUOTE (gRanTeLbArT @ Jul 13 2011, 11:09 AM) *
We should try putting that information into an overview chart for each melee weapon and another one for each type of gun. (There is no need to show differences between the rifles or muskets)




Like that?


Oh hey, its the class selection screen I designed that was never implemented!
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Forlorn_Hope
post Jul 13 2011, 09:15 PM
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Where was I when this was proposed? It's much cleaner look to what we have now, and much more informative.


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"There will be no more naked sunbathing." An actual rule for the base I was on, in the middle of Afghanistan.

"Forlorn basically said everything right." Codename:V
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Nathan Hale
post Jul 13 2011, 10:29 PM
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QUOTE (gecko @ Jul 13 2011, 03:20 PM) *
QUOTE (BIKA @ Jul 13 2011, 05:55 PM) *
QUOTE (gRanTeLbArT @ Jul 13 2011, 11:09 AM) *
We should try putting that information into an overview chart for each melee weapon and another one for each type of gun. (There is no need to show differences between the rifles or muskets)




Like that?


Oh hey, its the class selection screen I designed that was never implemented!


Did you ever complete and commit them to the SVN? The team was looking forward to them but never saw that it was added to SVN or the materials for them left on the forum or somewhere where we could download them and add them. Eventually we stopped hearing from you and worked on other ones because those blue ones never came. They are nice, but I don't recall ever seeing a download/file/something we could implement to start with. If you have them, we ought to use them in the next version, if possible.


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gecko
post Jul 13 2011, 10:38 PM
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QUOTE (Nathan Hale @ Jul 13 2011, 11:29 PM) *
Did you ever complete and commit them to the SVN? The team was looking forward to them but never saw that it was added to SVN or the materials for them left on the forum or somewhere where we could download them and add them. Eventually we stopped hearing from you and worked on other ones because those blue ones never came. They are nice, but I don't recall ever seeing a download/file/something we could implement to start with. If you have them, we ought to use them in the next version, if possible.


No, I never did commit to SVN. I didn't mean oh hey it was never implemented because I coded it all and you guys never used it, I mean Oh hey it was never implemented becasue I did the work then unfortunatly fell very ill shortly after and never passed the work on. Also, I totaly forgot I had ever done those changes. Whichever, they are lost to the recycle bin long ago.
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Nathan Hale
post Jul 13 2011, 10:44 PM
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QUOTE (gecko @ Jul 13 2011, 06:38 PM) *
QUOTE (Nathan Hale @ Jul 13 2011, 11:29 PM) *
Did you ever complete and commit them to the SVN? The team was looking forward to them but never saw that it was added to SVN or the materials for them left on the forum or somewhere where we could download them and add them. Eventually we stopped hearing from you and worked on other ones because those blue ones never came. They are nice, but I don't recall ever seeing a download/file/something we could implement to start with. If you have them, we ought to use them in the next version, if possible.


No, I never did commit to SVN. I didn't mean oh hey it was never implemented because I coded it all and you guys never used it, I mean Oh hey it was never implemented becasue I did the work then unfortunatly fell very ill shortly after and never passed the work on. Also, I totaly forgot I had ever done those changes. Whichever, they are lost to the recycle bin long ago.



No worries- I think the concept of them and layout is sound and clean. What we have now is sort of a cumulative system. I do think a move in the direction of those blue ones you did is warranted, even if we end up having to redo the interface. I'm thinking we can use a number of the existing interface components and restructure them into that format. I'm going to check into that as I think it would be a help to people, especially new players. The existing interface is hard to follow for basic information.


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OctaviusMaximus
post Jul 14 2011, 03:35 AM
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For those new menu things, I think it would actually be a little nicer if overall they had the weapon + stats replace the picture that is shown when you select a musket. Obviously though keeping the weapon and stats there when you hover over the class also. So both placing it at those two places would be convenient if you forgot what gun was the most accurate or something when you do select. That is, if it is not like this already on that.
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mpc
post Jul 14 2011, 06:27 AM
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QUOTE (Forlorn_Hope @ Jul 13 2011, 04:08 PM) *
MPC: Seriously, I FOUNDED the clan, and I don't even get a Christmas card??? >:(


POST YOUR ADDRESS ON THE FORUMS, and I'll make sure you get one this year :P


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Koach
post Mar 11 2012, 02:50 AM
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Bugger you.
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To give you an idea on how will brits look after the patch:

(a little something I made in about an hour)





I can't draw for shit.

This post has been edited by Koach: Mar 11 2012, 02:50 AM


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James Asner
post Mar 20 2012, 07:35 AM
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Desertfox
post Aug 2 2012, 05:28 AM
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QUOTE (Koach @ Mar 11 2012, 03:50 AM) *
To give you an idea on how will brits look after the patch:

(a little something I made in about an hour)





I can't draw for shit.


laughing.gif


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James Asner
post Aug 2 2012, 07:31 AM
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QUOTE (James Asner @ Mar 20 2012, 03:35 AM) *


Yes. I posted this to make sure the new skins aren't a direct or nearly direct version of what Meitso did for the dev team, and not give him credit for it.


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